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Vincenzo Giaquinto
ILM Framestore 1920vfx
Lead Mentor

Vincenzo
Giaquinto

Lead Mentor, Bouncing Ball Academy

Senior VFX animator with credits at Industrial Light & Magic, Framestore, and 1920vfx. Twelve years of experience across creatures, vehicles, characters, and zero-gravity human animation.

The Work
The Creator ILM One of the first animators on the project — vehicle, sci-fi machinery, workflow development
The Sandman ILM Fantasy creatures and effects sequences
Lost Ollie ILM Character animation
The Midnight Sky Framestore Zero-gravity human character animation
Dolittle Framestore Creature animation
A Boy Called Christmas Framestore Character animation
The Suicide Squad Framestore Character and creature animation
Tom & Jerry Framestore Character animation
Skoda Campaign 1920vfx Photorealistic bumblebee animation — lifelike flight mechanics across multiple shots
Interactive Investor 1920vfx Stylised robot characters — designed and delivered in a three-week turnaround

At Industrial Light & Magic, Vincenzo animated fantasy creatures, vehicles, and science fiction sequences for major productions. Joining The Creator in its earliest stages, he was among the first animators on the project, helping establish workflows before the team scaled to over twenty artists, and developing expertise in vehicle animation, sci-fi machinery, and ILM's signature visual effects techniques.

At Framestore, his first industry role, he built the technical and artistic foundations that would define his career. His work on The Midnight Sky required specialised expertise in zero-gravity human character animation, one of the most technically demanding disciplines in the field.

The Path

Vincenzo's journey into animation began in Naples, Italy, where he spent three years at Scuola Italiana di Comix. The curriculum went well beyond technical animation, covering storytelling, directing fundamentals, and visual composition alongside the twelve principles, walk cycles, quadruped locomotion, and acting. It was a formation in the broader language of visual storytelling and it shaped the way he has thought about animation ever since.

From 2016 to 2018 he trained at Squash & Stretch, the online animation school founded by Filippo Dattola of ILM. The programme covered acting, facial animation, body mechanics, and camera composition, with particular depth in creature animation. Across multiple modules he worked through walk cycles, flight cycles, and increasingly complex creature shots, developing the eye for weight, physics, and non-human movement that would later become central to his professional work.

In 2019 he was accepted into Framestore's Launchpad Pro programme, one of the most competitive industry training initiatives in the UK, studying under Quentin Miles. The curriculum spanned classical animation principles, life drawing, and observational reference gathered from museums and natural history collections. Shortly after completing the programme he joined Framestore's production team and has worked in the industry professionally ever since.

The Approach

Vincenzo's feedback philosophy is rooted in the same standards applied on professional productions. Notes are precise, technically grounded, and actionable, designed to move work forward rather than simply describe what is not working.

Having been a student himself, he understands both sides of the critique process. The gap between student work and production-ready animation is rarely about talent. It is almost always about eye, judgment, and the quality of feedback received along the way.

That is what Bouncing Ball Academy exists to provide.

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